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Battletech blackjack
Battletech blackjack






battletech blackjack

The lore claims the Blackjack is a jack-of-all-trades. I sell the damn thing as soon as I have anything better. I don't know how this could possibly be an ancestral mech in the story, as Blackjacks don't tend to survive very long or be very useful. Jump jets are always nice, but it's too slow and hot to be a good scout, while too lightly armored to brawl for long.

battletech blackjack

It's a little better in this game with the up-rated AC and stability damage, but still nothing to be proud of. So, like 10 turns to get past the armor of on e location, consistently hit, on an equivalent mech. Average gunnery to-hit was a 7 on 2D6, so roughly a 50% chance of itting anything and doing a grand total of 2 points of damage. In tt, it was often derisevely known as "The Plinker" for its pathetic ranged output. AC/2s are really heavy and don't cause much damage, nor does their range overlap with the medium lasers very well. The BJ-1, with its unfortunate-sounding name, kind of sucks at everything it tries to do. For all of one phase before it has to cool off. It can be real powerhouse for a 45-tonner if the ACs are replaced with large or medium lasers. Instead of just giving you a re-hashed MWO. However, the vast majority of ripped files from MWO are not optimal for printing, and while many other modelers are content with stitching these files together to make something workable, I decided to take it a step further. Not one of my favorite mechs from tabletop, but credit where credit is due. These Battletech models are based heavily on the Mechwarrior Online mechs. It's a great little mech but it's too light for a medium.

battletech blackjack

So the Blackjack is usually the first mech I get out of my starting lance once I get a bigger medium salvaged. I find it a gruesome one trick pony, however (once within medium laser range it's a waste), and at the stages of the game when you're thinking about bringing blackjacks to the fray or not, having a mech able to deal only 90 damage tops is a no go for me. I know some people swear on the twin AC5 Blackjack. All of them have access to better armor too. Having lots of lasers won't be a problem once you get a hand on the proper Wolverine model so the Blackjack is also inferior to that one. Hunchback/Centurion do the "bring a big gun to the battlefield" role far better so no reason to stick an AC10 to the BJ-1. Shadowhawk is a better long range support mech with the AC5 and the LRM5s (so is, incidentally ,the Vindicator with it's PPC). Being a 45t mech only the 50 and 55 tonners do anything it does, only better. Later on it depends on the mechs you salvage, but the Blackjack doesn't last too long in my lances. That medium laser battery is very handy on top of the long reach of the autocannons and the JJs give it excellent mobility. The baseline stock design is more than good enough early game, specially given that you already have AC5 support in the Shadowhawk the AC2s are perfectly OK.








Battletech blackjack