
While each boss has their own pattern that you can figure out in a few tries, they tend to do massive damage, meaning they often end up being trial-and-error affairs.

Similarly, the boss fights have a considerable leap in difficulty from the rest of the dungeons that they’re featured in. When you get into situations that throw multiple different enemy types at you all at once, it can get a little hectic. Later dungeons include many instances in which enemies swarm the player, which isn’t so bad in certain instances, but other times, these enemies might have contradicting patterns (one may only be able to take damage from behind, while another might require you to back them against a wall and attack from the front). Unfortunately, combat against enemies and bosses isn’t quite as joyful. Some of the best ones even have multiple means of figuring them out, and will leave the player to get creative to solve them. Each dungeon contains numerous puzzles, some of which can be decently head-scratching. Though the dungeons are on the short side, the puzzles they house are some of the most fun in recent memory. It’s those aforementioned dungeons that steal the show. Even the equivalent of Zelda’s heart pieces are boxes of crayons. The personality and charm of Ittle Dew 2+ is prominent at every turn, whether it’s the weapons and items, or the nature of the dungeons themselves, Ittle Dew 2+ is a game that oozes charm.
ITTLE DEW 2 WALKTHROUGH SAND CASTLE UPGRADE
Ittle starts her adventure armed with little more than a stick, but along the adventure, you pick up new weapons and items like the Force Wand (which pushes objects from a distance and deflects enemy projectiles), dynamite to destroy blocks, and eventually upgrade your stick to better weapons like a flaming sword. It has a level of freedom similar to the Zelda games that inspired it, and finding every new dungeon or location is fun in itself.

I say “first” and “second,” but the truth is all but the eighth dungeon can be done in whatever order the player chooses.

Even a junkyard becomes a menacing dungeon in Ittle Dew 2+. The first dungeon takes place in a pillow fort, while the second is a giant sand castle. It’s a cute and silly premise, given all the more personality by the fact that the game’s world seems to mostly take place in a kid’s imagination (whether or not it’s literally supposed to be Ittle’s own fantasy world, I’m not quite sure). Stranded on the island, the duo has to adventure through eight dungeons in order to get pieces for a new raft to get off the island (Tippsie makes a joke as to why they can’t simply make a raft from one of the many nearby trees). The two “crash” onto a strange island filled with dungeons and loot. The hero is a young girl named Ittle, who is accompanied by her flying dog Tippsie. Instead of the high fantasy setting like Hyrule, Ittle Dew 2+ takes place in a more contemporary, lighthearted setting. The top-down, dungeon-crawling adventures that Link popularized on the NES and SNES are made anew in Ittle Dew 2+, but with a few twists. Originally released in 2016, Ittle Dew 2+ makes its way to the Nintendo Switch, and brings with it a fun homage and parody of the classic 2D Legend of Zelda titles, with a unique sense of charm and humor to boot. Release Date: 14 th of November, 2017 (EU & NA) By themancalledscott Ittle Dew 2+, Ludosity, Nicalis, Nintendo Switch, November Feature, reviewĬategory: Action, Adventure, Puzzles & Role-Playing
